Look what happens if you don't do it . Just add a sphere to the 0,0,0 and
you see it in top left corner . In 3D graphics the coordinate system is
different than screen coords in flash . The axis intersect in the center of
the view . (See wiki , left / right hand coordinates sytem) Away3D is left
hand

On Thu, Jun 3, 2010 at 4:34 PM, vib <[email protected]> wrote:

> Can u tell me the reason behind that..?
>
> I mean if I set view port at stage {0,0} position what's the
> difference?
>
> On Jun 3, 6:30 am, Michael Iv <[email protected]> wrote:
> > This way the 0,0  is in the center
> >
> >
> >
> >
> >
> > On Thu, Jun 3, 2010 at 4:27 PM, Michael Iv <[email protected]>
> wrote:
> > > when you initiate view you indeed have to set it to the center doing it
> > > this way:
> > > var view :View3D =new View3D({x:400,y:300});
> > > That is when with of the window is 800 and height 600
> >
> > > On Thu, Jun 3, 2010 at 4:25 PM, vib <[email protected]> wrote:
> >
> > >> Hi,
> >
> > >> i found in some docs that the view port position is good at center of
> > >> the stage.
> >
> > >> I couldn't get the exact idea behind that?
> >
> > >> tnx
> > >> Vib
> >
> > > --
> > > Michael Ivanov ,Programmer
> > > Neurotech Solutions Ltd.
> > > Flex|Air |3D|Unity|
> > >www.neurotechresearch.com
> > >http://blog.alladvanced.net
> > >http://www.meetup.com/GO3D-Games-Opensource-3D/
> > > Tel:054-4962254
> > > [email protected]
> > > [email protected]
> >
> > --
> > Michael Ivanov ,Programmer
> > Neurotech Solutions Ltd.
> > Flex|Air
> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://
> www.meetup.com/GO3D-Games-Opensource-3D/
> > Tel:054-4962254
> > [email protected]
> > [email protected]




-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
http://blog.alladvanced.net
http://www.meetup.com/GO3D-Games-Opensource-3D/
Tel:054-4962254
[email protected]
[email protected]

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