Look what happens if you don't do it . Just add a sphere to the 0,0,0 and you see it in top left corner . In 3D graphics the coordinate system is different than screen coords in flash . The axis intersect in the center of the view . (See wiki , left / right hand coordinates sytem) Away3D is left hand
On Thu, Jun 3, 2010 at 4:34 PM, vib <[email protected]> wrote: > Can u tell me the reason behind that..? > > I mean if I set view port at stage {0,0} position what's the > difference? > > On Jun 3, 6:30 am, Michael Iv <[email protected]> wrote: > > This way the 0,0 is in the center > > > > > > > > > > > > On Thu, Jun 3, 2010 at 4:27 PM, Michael Iv <[email protected]> > wrote: > > > when you initiate view you indeed have to set it to the center doing it > > > this way: > > > var view :View3D =new View3D({x:400,y:300}); > > > That is when with of the window is 800 and height 600 > > > > > On Thu, Jun 3, 2010 at 4:25 PM, vib <[email protected]> wrote: > > > > >> Hi, > > > > >> i found in some docs that the view port position is good at center of > > >> the stage. > > > > >> I couldn't get the exact idea behind that? > > > > >> tnx > > >> Vib > > > > > -- > > > Michael Ivanov ,Programmer > > > Neurotech Solutions Ltd. > > > Flex|Air |3D|Unity| > > >www.neurotechresearch.com > > >http://blog.alladvanced.net > > >http://www.meetup.com/GO3D-Games-Opensource-3D/ > > > Tel:054-4962254 > > > [email protected] > > > [email protected] > > > > -- > > Michael Ivanov ,Programmer > > Neurotech Solutions Ltd. > > Flex|Air > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp:// > www.meetup.com/GO3D-Games-Opensource-3D/ > > Tel:054-4962254 > > [email protected] > > [email protected] -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net http://www.meetup.com/GO3D-Games-Opensource-3D/ Tel:054-4962254 [email protected] [email protected]
