Hi, if all you have is one sphere that you want to place on a stage sprite position, you can just move the view to that position. However, if you have more than one ball it is a bit harder.
-Pete On Thu, Jun 3, 2010 at 12:26 PM, vib <[email protected]> wrote: > Anybody please help on this problem...i couldnt trace exact > problem..... > > On Jun 3, 7:28 am, vib <[email protected]> wrote: > > Thanks a lot.. > > > > Actually my problem is very simple....I created a ball sprite in > > flash's stage.Also i have created an away3d sphere object.I just want > > to set away3d sphere in flash's stage sprite's position. > > > > Thank you > > > > On Jun 3, 7:11 am, savagelook <[email protected]> wrote: > > > > > > > > > Like Michael said, it puts the origin at the center of your viewport > > > instead of the top left corner. No one says you have to do that, but > > > it more intuitive in 3d apps to have the origin in the center of the > > > screen. Also, almost any example/tutorial you find for 3d graphics > > > will make the assumption of a centered origin. > > > > > On Jun 3, 9:37 am, Michael Iv <[email protected]> wrote: > > > > > > Look what happens if you don't do it . Just add a sphere to the 0,0,0 > and > > > > you see it in top left corner . In 3D graphics the coordinate system > is > > > > different than screen coords in flash . The axis intersect in the > center of > > > > the view . (See wiki , left / right hand coordinates sytem) Away3D is > left > > > > hand > > > > > > On Thu, Jun 3, 2010 at 4:34 PM, vib <[email protected]> wrote: > > > > > Can u tell me the reason behind that..? > > > > > > > I mean if I set view port at stage {0,0} position what's the > > > > > difference? > > > > > > > On Jun 3, 6:30 am, Michael Iv <[email protected]> wrote: > > > > > > This way the 0,0 is in the center > > > > > > > > On Thu, Jun 3, 2010 at 4:27 PM, Michael Iv < > [email protected]> > > > > > wrote: > > > > > > > when you initiate view you indeed have to set it to the center > doing it > > > > > > > this way: > > > > > > > var view :View3D =new View3D({x:400,y:300}); > > > > > > > That is when with of the window is 800 and height 600 > > > > > > > > > On Thu, Jun 3, 2010 at 4:25 PM, vib <[email protected]> > wrote: > > > > > > > > >> Hi, > > > > > > > > >> i found in some docs that the view port position is good at > center of > > > > > > >> the stage. > > > > > > > > >> I couldn't get the exact idea behind that? > > > > > > > > >> tnx > > > > > > >> Vib > > > > > > > > > -- > > > > > > > Michael Ivanov ,Programmer > > > > > > > Neurotech Solutions Ltd. > > > > > > > Flex|Air |3D|Unity| > > > > > > >www.neurotechresearch.com > > > > > > >http://blog.alladvanced.net > > > > > > >http://www.meetup.com/GO3D-Games-Opensource-3D/ > > > > > > > Tel:054-4962254 > > > > > > > [email protected] > > > > > > > [email protected] > > > > > > > > -- > > > > > > Michael Ivanov ,Programmer > > > > > > Neurotech Solutions Ltd. > > > > > > Flex|Air > > > > > > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp:// > > > > >www.meetup.com/GO3D-Games-Opensource-3D/ > > > > > > Tel:054-4962254 > > > > > > [email protected] > > > > > > [email protected] > > > > > > -- > > > > Michael Ivanov ,Programmer > > > > Neurotech Solutions Ltd. > > > > Flex|Air > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup... > > > > Tel:054-4962254 > > > > [email protected] > > > > [email protected] > -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
