do u have any idea to move it...?

On Jun 3, 9:30 am, Peter Kapelyan <[email protected]> wrote:
> Hi, if all you have is one sphere that you want to place on a stage sprite
> position, you can just move the view to that position. However, if you have
> more than one ball it is a bit harder.
>
> -Pete
>
>
>
>
>
> On Thu, Jun 3, 2010 at 12:26 PM, vib <[email protected]> wrote:
> > Anybody please help on this problem...i couldnt trace exact
> > problem.....
>
> > On Jun 3, 7:28 am, vib <[email protected]> wrote:
> > > Thanks a lot..
>
> > > Actually my problem is very simple....I created a ball sprite in
> > > flash's stage.Also i have created an away3d sphere object.I just want
> > > to set away3d sphere in flash's stage sprite's position.
>
> > > Thank you
>
> > > On Jun 3, 7:11 am, savagelook <[email protected]> wrote:
>
> > > > Like Michael said, it puts the origin at the center of your viewport
> > > > instead of the top left corner.  No one says you have to do that, but
> > > > it more intuitive in 3d apps to have the origin in the center of the
> > > > screen.  Also, almost any example/tutorial you find for 3d graphics
> > > > will make the assumption of a centered origin.
>
> > > > On Jun 3, 9:37 am, Michael Iv <[email protected]> wrote:
>
> > > > > Look what happens if you don't do it . Just add a sphere to the 0,0,0
> > and
> > > > > you see it in top left corner . In 3D graphics the coordinate system
> > is
> > > > > different than screen coords in flash . The axis intersect in the
> > center of
> > > > > the view . (See wiki , left / right hand coordinates sytem) Away3D is
> > left
> > > > > hand
>
> > > > > On Thu, Jun 3, 2010 at 4:34 PM, vib <[email protected]> wrote:
> > > > > > Can u tell me the reason behind that..?
>
> > > > > > I mean if I set view port at stage {0,0} position what's the
> > > > > > difference?
>
> > > > > > On Jun 3, 6:30 am, Michael Iv <[email protected]> wrote:
> > > > > > > This way the 0,0  is in the center
>
> > > > > > > On Thu, Jun 3, 2010 at 4:27 PM, Michael Iv <
> > [email protected]>
> > > > > > wrote:
> > > > > > > > when you initiate view you indeed have to set it to the center
> > doing it
> > > > > > > > this way:
> > > > > > > > var view :View3D =new View3D({x:400,y:300});
> > > > > > > > That is when with of the window is 800 and height 600
>
> > > > > > > > On Thu, Jun 3, 2010 at 4:25 PM, vib <[email protected]>
> > wrote:
>
> > > > > > > >> Hi,
>
> > > > > > > >> i found in some docs that the view port position is good at
> > center of
> > > > > > > >> the stage.
>
> > > > > > > >> I couldn't get the exact idea behind that?
>
> > > > > > > >> tnx
> > > > > > > >> Vib
>
> > > > > > > > --
> > > > > > > > Michael Ivanov ,Programmer
> > > > > > > > Neurotech Solutions Ltd.
> > > > > > > > Flex|Air |3D|Unity|
> > > > > > > >www.neurotechresearch.com
> > > > > > > >http://blog.alladvanced.net
> > > > > > > >http://www.meetup.com/GO3D-Games-Opensource-3D/
> > > > > > > > Tel:054-4962254
> > > > > > > > [email protected]
> > > > > > > > [email protected]
>
> > > > > > > --
> > > > > > > Michael Ivanov ,Programmer
> > > > > > > Neurotech Solutions Ltd.
> > > > > > > Flex|Air
>
> > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://
> > > > > >www.meetup.com/GO3D-Games-Opensource-3D/
> > > > > > > Tel:054-4962254
> > > > > > > [email protected]
> > > > > > > [email protected]
>
> > > > > --
> > > > > Michael Ivanov ,Programmer
> > > > > Neurotech Solutions Ltd.
> > > > > Flex|Air
> > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup...
> > > > > Tel:054-4962254
> > > > > [email protected]
> > > > > [email protected]
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM

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