The direction property is the way to go. As of 3.5, directional lights don't have positions, which never made sense anyway since dir lights are orthographic in a way, and not to be considered as point in space -- they are infinitely far away.
If you cannot get direction to work like below, make sure you are using materials that support dir lights! var light : DirectionalLight3D = new DirectionalLight3D; light.direction = new Number3D(0, -1, 0); // Downward Cheers /R On Jun 5, 10:15 pm, fab4ce <[email protected]> wrote: > Hi Fabrice, > > PointLight3D has a position property, but DirectionalLight3D doesn´t > have it. > > On 5 Jun., 19:53, Fabrice3D <[email protected]> wrote: > > > > > there is a position property > > > Fabrice > > On Jun 5, 2010, at 2:08 AM, fab4ce wrote: > > > > Hi all, > > > after updating to the new version 3.5 i had to change my directional > > > light from view.scene.addChild(light) to view.scene.addLight(light); > > > How can change my code for positioning the light in the scene? I was > > > using the .x and .y and .z properties of the light object.
