I did it with PhongColorMaterial actually . Don't know why it doesn't work
with Dot3 I will try to check it too.

On Mon, Jun 7, 2010 at 11:47 AM, Josh <[email protected]> wrote:

> I'm having the same problem Michael, however I can't seem to get the
> PointLight3D to work with Dot3BitmapMaterials. does anyone know if
> Dot3s support pointLights?
>
> On Jun 7, 8:44 am, Michael Iv <[email protected]> wrote:
> > It is hard to understand why directional lights position doesn't make
> sense
> > . I mean , take 3d modelling program ,or UDK or Unity(ok that is not the
> > same in terms of technology ) , but the light should have emission source
> > and the soruce should have a position in 3d space ? . and the source
> > position  of DirectionalLight3D is in the center of the scene, So if my
> > object is not offset from the center ,there is  a problem , the object
> > doesn't receive the light at all . And .direction doesn't help in this
> case,
> > I was trying to tweak it too without much success . Eventually used
> > PointLight3d.
> >
> >
> >
> > On Mon, Jun 7, 2010 at 10:35 AM, richardolsson <[email protected]>
> wrote:
> > > The direction property is the way to go. As of 3.5, directional lights
> > > don't have positions, which never made sense anyway since dir lights
> > > are orthographic in a way, and not to be considered as point in space
> > > -- they are infinitely far away.
> >
> > > If you cannot get direction to work like below, make sure you are
> > > using materials that support dir lights!
> >
> > > var light : DirectionalLight3D = new DirectionalLight3D;
> > > light.direction = new Number3D(0, -1, 0); // Downward
> >
> > > Cheers
> > > /R
> >
> > > On Jun 5, 10:15 pm, fab4ce <[email protected]> wrote:
> > > > Hi Fabrice,
> >
> > > > PointLight3D has a position property, but DirectionalLight3D doesn´t
> > > > have it.
> >
> > > > On 5 Jun., 19:53, Fabrice3D <[email protected]> wrote:
> >
> > > > > there is a position property
> >
> > > > > Fabrice
> > > > > On Jun 5, 2010, at 2:08 AM, fab4ce wrote:
> >
> > > > > > Hi all,
> > > > > > after updating to the new version 3.5 i had to change my
> directional
> > > > > > light from view.scene.addChild(light) to
> view.scene.addLight(light);
> > > > > > How can change my code for positioning the light in the scene? I
> was
> > > > > > using the .x and .y and .z properties of the light object.
> >
> > --
> > Michael Ivanov ,Programmer
> > Neurotech Solutions Ltd.
> > Flex|Air
> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://
> www.meetup.com/GO3D-Games-Opensource-3D/
> >
> Tel:054-4962254begin_of_the_skype_highlighting              054-4962254      
> end_of_the_skype_highlighting
> > [email protected]
> > [email protected]




-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
http://blog.alladvanced.net
http://www.meetup.com/GO3D-Games-Opensource-3D/
Tel:054-4962254
[email protected]
[email protected]

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