Hey guys i have some basic questions about creating a room and walking through it. i have already created a room and i am able to walk through but i dont know if i took the right way to create it. Now i just want to get some general questions.
For the First person view, to walk through my room i decided to took the SpringCam. Would you use SpringCam too or is there an other, maybe better way? My Problem with SpringCam is that the relations of Walls, floor and roof seem to be broken. if i take the measurments of my room at home and project them to away3d it seems to be incorrect. my walls at home are 2,20 meters so i tried to make 220px in away. my cube, which i follow with springcam, i place at y = 180 because i thought, i am 1,80meters. but this gets a bad result in relation to the other elements. You know? what is a good way to go there? i can solve this problem if i set the height down and keep the widths but that isnt what i want. Another question is how to create a room. I created my rooms exclusively by taking planes for each wall or floor or roof, but some guys say you should use a cube. Of yourse when i just want to create an easy room with 4 walls i can take a cube but what when the room has no symmetrie or for example windows? Is there a trick to handle this or are planes the right way? In dependence on this ... how to create a rounded wall or other rounded selfmade elements? What can i use? I heared something about SegmentExtrude, LinearExtrude or PathExtrude but i cant get detailled information about this classes and how to handle them. What leads to my last point. What is the best way to get used with away3d? How can i learn away3d the best way? Where should i have the information how to use SegmentExtrusion for example. It seems to be more than two lines of code. if someone takes the time to help me and answer me my questions i would be very happy and grateful. Sorry for my bad english. Greetz Manu
