Hey guys i have some basic questions about creating a room and walking
through it. i have already created a room and i am able to walk
through but i dont know if i took the right way to create it. Now i
just want to get some general questions.

For the First person view, to walk through my room i decided to took
the SpringCam. Would you use SpringCam too or is there an other, maybe
better way? My Problem with SpringCam is that the relations of Walls,
floor and roof seem to be broken. if i take the measurments of my room
at home and project them to away3d it seems to be incorrect. my walls
at home are 2,20 meters so i tried to make 220px in away. my cube,
which i follow with springcam, i place at y = 180 because i thought, i
am 1,80meters. but this gets a bad result in relation to the other
elements. You know? what is a good way to go there? i can solve this
problem if i set the height down and keep the widths but that isnt
what i want.

Another question is how to create a room. I created my rooms
exclusively by taking planes for each wall or floor or roof, but some
guys say you should use a cube. Of yourse when i just want to create
an easy room with 4 walls i can take a cube but what when the room has
no symmetrie or for example windows? Is there a trick to handle this
or are planes the right way?

In dependence on this ... how to create a rounded wall or other
rounded selfmade elements? What can i use? I heared something about
SegmentExtrude, LinearExtrude or PathExtrude but i cant get detailled
information about this classes and how to handle them. What leads to
my last point.

What is the best way to get used with away3d? How can i learn away3d
the best way? Where should i have the information how to use
SegmentExtrusion for example. It seems to be more than two lines of
code. if someone takes the time to help me and answer me my questions
i would be very happy and grateful.

Sorry for my bad english.

Greetz Manu

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