As far as camera and movement other than what David mentioned, I'm working on something similar and found the Frustum Hotel Room demo to be a great help.
On Jun 9, 8:38 am, David Lenaerts <[email protected]> wrote: > I would use a 3D modeler to create that (well, if I could model). It's > really not easy to do it by compositing planes etc, and would probably not > result in efficient models. > You could use Blender, for instance: it's free, but it's user interface is > sent from hell. You can export it in a format compatible with Away3D (for > instance as an obj file). If you use PreFab and model to some restrictions, > you can use Prefab3D and the BSP builder to get the walk-around for free :) > > > > > > On Wed, Jun 9, 2010 at 2:20 PM, le_unam <[email protected]> wrote: > > Hey guys i have some basic questions about creating a room and walking > > through it. i have already created a room and i am able to walk > > through but i dont know if i took the right way to create it. Now i > > just want to get some general questions. > > > For the First person view, to walk through my room i decided to took > > the SpringCam. Would you use SpringCam too or is there an other, maybe > > better way? My Problem with SpringCam is that the relations of Walls, > > floor and roof seem to be broken. if i take the measurments of my room > > at home and project them to away3d it seems to be incorrect. my walls > > at home are 2,20 meters so i tried to make 220px in away. my cube, > > which i follow with springcam, i place at y = 180 because i thought, i > > am 1,80meters. but this gets a bad result in relation to the other > > elements. You know? what is a good way to go there? i can solve this > > problem if i set the height down and keep the widths but that isnt > > what i want. > > > Another question is how to create a room. I created my rooms > > exclusively by taking planes for each wall or floor or roof, but some > > guys say you should use a cube. Of yourse when i just want to create > > an easy room with 4 walls i can take a cube but what when the room has > > no symmetrie or for example windows? Is there a trick to handle this > > or are planes the right way? > > > In dependence on this ... how to create a rounded wall or other > > rounded selfmade elements? What can i use? I heared something about > > SegmentExtrude, LinearExtrude or PathExtrude but i cant get detailled > > information about this classes and how to handle them. What leads to > > my last point. > > > What is the best way to get used with away3d? How can i learn away3d > > the best way? Where should i have the information how to use > > SegmentExtrusion for example. It seems to be more than two lines of > > code. if someone takes the time to help me and answer me my questions > > i would be very happy and grateful. > > > Sorry for my bad english. > > > Greetz Manu > > --http://www.derschmale.com- Hide quoted text - > > - Show quoted text -
