As far as camera and movement other than what David mentioned, I'm
working on something similar and found the Frustum Hotel Room demo to
be a great help.

On Jun 9, 8:38 am, David Lenaerts <[email protected]> wrote:
> I would use a 3D modeler to create that (well, if I could model). It's
> really not easy to do it by compositing planes etc, and would probably not
> result in efficient models.
> You could use Blender, for instance: it's free, but it's user interface is
> sent from hell. You can export it in a format compatible with Away3D (for
> instance as an obj file). If you use PreFab and model to some restrictions,
> you can use Prefab3D and the BSP builder to get the walk-around for free :)
>
>
>
>
>
> On Wed, Jun 9, 2010 at 2:20 PM, le_unam <[email protected]> wrote:
> > Hey guys i have some basic questions about creating a room and walking
> > through it. i have already created a room and i am able to walk
> > through but i dont know if i took the right way to create it. Now i
> > just want to get some general questions.
>
> > For the First person view, to walk through my room i decided to took
> > the SpringCam. Would you use SpringCam too or is there an other, maybe
> > better way? My Problem with SpringCam is that the relations of Walls,
> > floor and roof seem to be broken. if i take the measurments of my room
> > at home and project them to away3d it seems to be incorrect. my walls
> > at home are 2,20 meters so i tried to make 220px in away. my cube,
> > which i follow with springcam, i place at y = 180 because i thought, i
> > am 1,80meters. but this gets a bad result in relation to the other
> > elements. You know? what is a good way to go there? i can solve this
> > problem if i set the height down and keep the widths but that isnt
> > what i want.
>
> > Another question is how to create a room. I created my rooms
> > exclusively by taking planes for each wall or floor or roof, but some
> > guys say you should use a cube. Of yourse when i just want to create
> > an easy room with 4 walls i can take a cube but what when the room has
> > no symmetrie or for example windows? Is there a trick to handle this
> > or are planes the right way?
>
> > In dependence on this ... how to create a rounded wall or other
> > rounded selfmade elements? What can i use? I heared something about
> > SegmentExtrude, LinearExtrude or PathExtrude but i cant get detailled
> > information about this classes and how to handle them. What leads to
> > my last point.
>
> > What is the best way to get used with away3d? How can i learn away3d
> > the best way? Where should i have the information how to use
> > SegmentExtrusion for example. It seems to be more than two lines of
> > code. if someone takes the time to help me and answer me my questions
> > i would be very happy and grateful.
>
> > Sorry for my bad english.
>
> > Greetz Manu
>
> --http://www.derschmale.com- Hide quoted text -
>
> - Show quoted text -

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