Thanks for your fast answers.

I have PreFab installed, but i`m not really used to it, so i have to
learn how it works. Of course to model all elements is a way i knew
before but i thought loading models would slow down the swf. Doesnt
it?

I know frustum hotel room demo and i got some great help from it too,
but all in all i think it contains too much information, that i can
understand the background behind all. i tried to take the collisionmap
from there but i didnt get it work = (
Is there any example in the web with an collisionmap for an easy room
with only one cube in the center so that everybody can understand it?
all examples are so complicated i think, it has to be more easier.

On 9 Jun., 14:52, joebass <[email protected]> wrote:
> As far as camera and movement other than what David mentioned, I'm
> working on something similar and found the Frustum Hotel Room demo to
> be a great help.
>
> On Jun 9, 8:38 am, David Lenaerts <[email protected]> wrote:
>
> > I would use a 3D modeler to create that (well, if I could model). It's
> > really not easy to do it by compositing planes etc, and would probably not
> > result in efficient models.
> > You could use Blender, for instance: it's free, but it's user interface is
> > sent from hell. You can export it in a format compatible with Away3D (for
> > instance as an obj file). If you use PreFab and model to some restrictions,
> > you can use Prefab3D and the BSP builder to get the walk-around for free :)
>
> > On Wed, Jun 9, 2010 at 2:20 PM, le_unam <[email protected]> wrote:
> > > Hey guys i have some basic questions about creating a room and walking
> > > through it. i have already created a room and i am able to walk
> > > through but i dont know if i took the right way to create it. Now i
> > > just want to get some general questions.
>
> > > For the First person view, to walk through my room i decided to took
> > > the SpringCam. Would you use SpringCam too or is there an other, maybe
> > > better way? My Problem with SpringCam is that the relations of Walls,
> > > floor and roof seem to be broken. if i take the measurments of my room
> > > at home and project them to away3d it seems to be incorrect. my walls
> > > at home are 2,20 meters so i tried to make 220px in away. my cube,
> > > which i follow with springcam, i place at y = 180 because i thought, i
> > > am 1,80meters. but this gets a bad result in relation to the other
> > > elements. You know? what is a good way to go there? i can solve this
> > > problem if i set the height down and keep the widths but that isnt
> > > what i want.
>
> > > Another question is how to create a room. I created my rooms
> > > exclusively by taking planes for each wall or floor or roof, but some
> > > guys say you should use a cube. Of yourse when i just want to create
> > > an easy room with 4 walls i can take a cube but what when the room has
> > > no symmetrie or for example windows? Is there a trick to handle this
> > > or are planes the right way?
>
> > > In dependence on this ... how to create a rounded wall or other
> > > rounded selfmade elements? What can i use? I heared something about
> > > SegmentExtrude, LinearExtrude or PathExtrude but i cant get detailled
> > > information about this classes and how to handle them. What leads to
> > > my last point.
>
> > > What is the best way to get used with away3d? How can i learn away3d
> > > the best way? Where should i have the information how to use
> > > SegmentExtrusion for example. It seems to be more than two lines of
> > > code. if someone takes the time to help me and answer me my questions
> > > i would be very happy and grateful.
>
> > > Sorry for my bad english.
>
> > > Greetz Manu
>
> > --http://www.derschmale.com-Hide quoted text -
>
> > - Show quoted text -

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