Kensuguro, take care how close your camera is to the objects. I discovered a lot of weird artifacts if my camera is too close. In particular if objects visible in the foreground can get significantly behind the camera, bad things happen. This is apparently a known problem.
If your application allows it, try moving the camera further away while increasing the zoom to keep the same relative proportions. It may help. It did wonders for me. Cheers, BW On Wed, Jun 9, 2010 at 9:04 AM, kensuguro <[email protected]> wrote: > I'm not familiar with the mathematical implications of an orthogonal > lens, but can it not be rotated? It seems like when I rotate it, the > z-order sorting gets all messed up. > > http://groups.google.com/group/away3d-dev/web/Picture%20307.png > > see how the water behind the rocks is in front of it.
