Here's a quick test and the dae file I'm having trouble with. http://groups.google.com/group/away3d-dev/web/send.zip
Very straight forward setup, a camera3d with ortho lens with a slight tilt. -Ken On Jun 9, 10:00 pm, katopz <[email protected]> wrote: > Hey Ken > > please provide some code with some primitive to produce this issue, i'll > take a look > > thx > > On 10 June 2010 04:26, kensuguro <[email protected]> wrote: > > > > > > > btw, this is in away3dlite. > > > Rotation on the ortho lens doesn't effect the _uvtData at all. The t > > is always 1. Can anyone confirm that this is the way ortho cams work > > in general, or is it a missing feature or something? When I manually > > set the t value to something else, at least I can affect the depth > > sorting... > > > it's basically this line in Mesh class: > > Utils3D.projectVectors(_viewMatrix3D, vertices, _screenVertices, > > _uvtData); > > > And whatever the resulting _viewMatrix3D is when using ortho lens, > > will not give proper values for t. > > -Ken > > > On Jun 9, 2:19 pm, kensuguro <[email protected]> wrote: > > > thanks for the reply, > > > just doubled checked distance, but it doesn't seem to have any effect > > > in this case. > > > > On Jun 9, 1:43 pm, Bob Warfield <[email protected]> wrote: > > > > > Kensuguro, take care how close your camera is to the objects. I > > discovered > > > > a lot of weird artifacts if my camera is too close. In particular if > > > > objects visible in the foreground can get significantly behind the > > camera, > > > > bad things happen. This is apparently a known problem. > > > > > If your application allows it, try moving the camera further away while > > > > increasing the zoom to keep the same relative proportions. It may > > help. It > > > > did wonders for me. > > > > > Cheers, > > > > > BW > > > > > On Wed, Jun 9, 2010 at 9:04 AM, kensuguro <[email protected]> > > wrote: > > > > > I'm not familiar with the mathematical implications of an orthogonal > > > > > lens, but can it not be rotated? It seems like when I rotate it, the > > > > > z-order sorting gets all messed up. > > > > > >http://groups.google.com/group/away3d-dev/web/Picture%20307.png > > > > > > see how the water behind the rocks is in front of it. > > -- > Regards > ----------------------------------------------------------- > katopz,http://sleepydesign.com > Away3D and JigLibFlash Developer Team
