thanks for the reply,
just doubled checked distance, but it doesn't seem to have any effect
in this case.

On Jun 9, 1:43 pm, Bob Warfield <[email protected]> wrote:
> Kensuguro, take care how close your camera is to the objects.  I discovered
> a lot of weird artifacts if my camera is too close.  In particular if
> objects visible in the foreground can get significantly behind the camera,
> bad things happen.  This is apparently a known problem.
>
> If your application allows it, try moving the camera further away while
> increasing the zoom to keep the same relative proportions.  It may help.  It
> did wonders for me.
>
> Cheers,
>
> BW
>
>
>
> On Wed, Jun 9, 2010 at 9:04 AM, kensuguro <[email protected]> wrote:
> > I'm not familiar with the mathematical implications of an orthogonal
> > lens, but can it not be rotated?  It seems like when I rotate it, the
> > z-order sorting gets all messed up.
>
> >http://groups.google.com/group/away3d-dev/web/Picture%20307.png
>
> > see how the water behind the rocks is in front of it.

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