thanks for the reply, just doubled checked distance, but it doesn't seem to have any effect in this case.
On Jun 9, 1:43 pm, Bob Warfield <[email protected]> wrote: > Kensuguro, take care how close your camera is to the objects. I discovered > a lot of weird artifacts if my camera is too close. In particular if > objects visible in the foreground can get significantly behind the camera, > bad things happen. This is apparently a known problem. > > If your application allows it, try moving the camera further away while > increasing the zoom to keep the same relative proportions. It may help. It > did wonders for me. > > Cheers, > > BW > > > > On Wed, Jun 9, 2010 at 9:04 AM, kensuguro <[email protected]> wrote: > > I'm not familiar with the mathematical implications of an orthogonal > > lens, but can it not be rotated? It seems like when I rotate it, the > > z-order sorting gets all messed up. > > >http://groups.google.com/group/away3d-dev/web/Picture%20307.png > > > see how the water behind the rocks is in front of it.
