If you have persistent variables with the materials, modifying these
should update the instance used by the cube, no? I often update the
bitmap data of a BitmapMaterial with something like:

myBitmapMaterial.bitmap = newBitmapData;

or

myBitmapMaterial.bitmap.draw( ... );

the objects using that material update as needed.

In a recent project I discovered the hover camera yfactor variable.
The default is 2 (in Away3D Lite) which makes the distance of the
camera increase when its y position increases. Setting it to 1 makes
the camera orbit around the object at a constant distance (useful for
globes, etc...) Nothing to do with your issue, though.

ath.

Jerome.

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