Interesting, will give it a go and update the example. Nice to save the
recreation process. Very recommended.

It just feels strange that specifying myCube.cubeMaterial.left = xxxxx can
only be done once and not be overwritten.

Ty

D


On 14 June 2010 16:03, elguapoloco <[email protected]>wrote:

> If you have persistent variables with the materials, modifying these
> should update the instance used by the cube, no? I often update the
> bitmap data of a BitmapMaterial with something like:
>
> myBitmapMaterial.bitmap = newBitmapData;
>
> or
>
> myBitmapMaterial.bitmap.draw( ... );
>
> the objects using that material update as needed.
>
> In a recent project I discovered the hover camera yfactor variable.
> The default is 2 (in Away3D Lite) which makes the distance of the
> camera increase when its y position increases. Setting it to 1 makes
> the camera orbit around the object at a constant distance (useful for
> globes, etc...) Nothing to do with your issue, though.
>
> ath.
>
> Jerome.

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