Interesting, will give it a go and update the example. Nice to save the recreation process. Very recommended.
It just feels strange that specifying myCube.cubeMaterial.left = xxxxx can only be done once and not be overwritten. Ty D On 14 June 2010 16:03, elguapoloco <[email protected]>wrote: > If you have persistent variables with the materials, modifying these > should update the instance used by the cube, no? I often update the > bitmap data of a BitmapMaterial with something like: > > myBitmapMaterial.bitmap = newBitmapData; > > or > > myBitmapMaterial.bitmap.draw( ... ); > > the objects using that material update as needed. > > In a recent project I discovered the hover camera yfactor variable. > The default is 2 (in Away3D Lite) which makes the distance of the > camera increase when its y position increases. Setting it to 1 makes > the camera orbit around the object at a constant distance (useful for > globes, etc...) Nothing to do with your issue, though. > > ath. > > Jerome.
