do you give a time t GB to clean up ? it takes time sometimes On Tue, Jun 15, 2010 at 2:06 PM, Mech7 <[email protected]> wrote:
> Yes I remove all eventListeners... and I set the view to null... the > object is just a sprite with a view3d object.. but whenever creating a > new view3d object the memory keeps growing and growing. > > This is with a cube with moviematerial. > > On Jun 15, 5:53 pm, Michael Iv <[email protected]> wrote: > > What do you mean *"remove and add this objec*t"? What you remove and what > > you add? Do you nullify the removed content? Do you stop rendering in > Away3D > > scene? > > > > On Tue, Jun 15, 2010 at 1:47 PM, Mech7 <[email protected]> wrote: > > > I am adding an object which has a 3d view and a cube.. but when i > > > remove and add this object the memory keeps growing... Am pretty sure > > > I removed all references in this.. is there a manual way to remove all > > > away3d instances? > > > > -- > > Michael Ivanov ,Programmer > > Neurotech Solutions Ltd. > > Flex|Air > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp:// > www.meetup.com/GO3D-Games-Opensource-3D/ > > Tel:054-4962254 > > [email protected] > > [email protected] -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net http://www.meetup.com/GO3D-Games-Opensource-3D/ Tel:054-4962254 [email protected] [email protected]
