do you give a time t GB to clean up ? it takes time sometimes

On Tue, Jun 15, 2010 at 2:06 PM, Mech7 <[email protected]> wrote:

> Yes I remove all eventListeners... and I set the view to null... the
> object is just a sprite with a view3d object.. but whenever creating a
> new view3d object the memory keeps growing and growing.
>
> This is with a cube with moviematerial.
>
> On Jun 15, 5:53 pm, Michael Iv <[email protected]> wrote:
> > What do you mean *"remove and add this objec*t"? What you remove and what
> > you add? Do you nullify the removed content? Do you stop rendering in
> Away3D
> > scene?
> >
> > On Tue, Jun 15, 2010 at 1:47 PM, Mech7 <[email protected]> wrote:
> > > I am adding an object which has a 3d view and a cube.. but when i
> > > remove and add this object the memory keeps growing... Am pretty sure
> > > I removed all references in this.. is there a manual way to remove all
> > > away3d instances?
> >
> > --
> > Michael Ivanov ,Programmer
> > Neurotech Solutions Ltd.
> > Flex|Air
> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://
> www.meetup.com/GO3D-Games-Opensource-3D/
> > Tel:054-4962254
> > [email protected]
> > [email protected]




-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
http://blog.alladvanced.net
http://www.meetup.com/GO3D-Games-Opensource-3D/
Tel:054-4962254
[email protected]
[email protected]

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