Yes even with System.gc() The memory is still there.. the only way to
work around this problem is to keep it in memory and adding it later
again instead of creating a new one.. the problem is this is a very
big object so it already eats up alot of memory... would rather see it
go away ;)

On Jun 15, 6:08 pm, Michael Iv <[email protected]> wrote:
> do you give a time t GB to clean up ? it takes time sometimes
>
>
>
>
>
> On Tue, Jun 15, 2010 at 2:06 PM, Mech7 <[email protected]> wrote:
> > Yes I remove all eventListeners... and I set the view to null... the
> > object is just a sprite with a view3d object.. but whenever creating a
> > new view3d object the memory keeps growing and growing.
>
> > This is with a cube with moviematerial.
>
> > On Jun 15, 5:53 pm, Michael Iv <[email protected]> wrote:
> > > What do you mean *"remove and add this objec*t"? What you remove and what
> > > you add? Do you nullify the removed content? Do you stop rendering in
> > Away3D
> > > scene?
>
> > > On Tue, Jun 15, 2010 at 1:47 PM, Mech7 <[email protected]> wrote:
> > > > I am adding an object which has a 3d view and a cube.. but when i
> > > > remove and add this object the memory keeps growing... Am pretty sure
> > > > I removed all references in this.. is there a manual way to remove all
> > > > away3d instances?
>
> > > --
> > > Michael Ivanov ,Programmer
> > > Neurotech Solutions Ltd.
> > > Flex|Air
> > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://
> >www.meetup.com/GO3D-Games-Opensource-3D/
> > > Tel:054-4962254
> > > [email protected]
> > > [email protected]
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air 
> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup.com/GO3D-Games-Opensource-3D/
> Tel:054-4962254
> [email protected]
> [email protected]

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