Wow, I didn't know there were so many paths of development for Away3D. So if I want the latest version of the away3dlite, which path in svn should I be checking out? I was using "trunk/fp10/Away3DLite", should I be using "branches/lite/libs/away3dlite"? I just want to make sure I'm using the latest version that is in the long term path of Away3D development.
On Jun 17, 10:13 am, katopz <[email protected]> wrote: > do try explore > > http://away3d.googlecode.com/svn/branches/lite/<http://away3d.googlecode.com/svn/branches/lite/libs> > > and for > canvashttp://away3d.googlecode.com/svn/branches/lite/src/basics/ExCanvas.as > > make sure to explore "all folder", new features are all there :) > > BTW, is posting demos from my blog as a learning resource and> reference > allowed here? > > yup, feel free to > > hth > > On 17 June 2010 21:04, savagelook <[email protected]> wrote: > > > > > > >http://savagelook.com/away3d/?p=40 > > > I was doing my first experiments in Away3DLite (off the svn trunk) > > after playing with Away3D for the last 6 months. I am VERY impressed > > with the performance and am considering developing against it instead > > of Away3D 3.x for my future projects. The link above is to the latest > > post on my blog with a demo and source for my first Away3DLite > > program. > > > I thought it might be useful to others switching from Away3D to > > Away3dLite as there are quite a few subtle differences, as well as a > > few big ones. One in particular is the absence of ownCanvas in > > Away3DLite. The blog post and demo detail how you can achieve the > > equivalent of ownCanvas in lite so that you can apply filters and > > blending. Hope this proves to be helpful. > > > BTW, is posting demos from my blog as a learning resource and > > reference allowed here? > > -- > Regards > ----------------------------------------------------------- > katopz,http://sleepydesign.com > Away3D and JigLibFlash Developer Team
