Does the built-in canvas in the branch version perform better than
using the layer property with a new sprite in the trunk?  or is it
just a convenience?

On Jun 17, 10:13 am, katopz <[email protected]> wrote:
> do try explore
>
> http://away3d.googlecode.com/svn/branches/lite/<http://away3d.googlecode.com/svn/branches/lite/libs>
>
> and for 
> canvashttp://away3d.googlecode.com/svn/branches/lite/src/basics/ExCanvas.as
>
> make sure to explore "all folder", new features are all there :)
>
> BTW, is posting demos from my blog as a learning resource and> reference 
> allowed here?
>
> yup, feel free to
>
> hth
>
> On 17 June 2010 21:04, savagelook <[email protected]> wrote:
>
>
>
>
>
> >http://savagelook.com/away3d/?p=40
>
> > I was doing my first experiments in Away3DLite (off the svn trunk)
> > after playing with Away3D for the last 6 months.  I am VERY impressed
> > with the performance and am considering developing against it instead
> > of Away3D 3.x for my future projects.  The link above is to the latest
> > post on my blog with a demo and source for my first Away3DLite
> > program.
>
> > I thought it might be useful to others switching from Away3D to
> > Away3dLite as there are quite a few subtle differences, as well as a
> > few big ones.  One in particular is the absence of ownCanvas in
> > Away3DLite.  The blog post and demo detail how you can achieve the
> > equivalent of ownCanvas in lite so that you can apply filters and
> > blending.  Hope this proves to be helpful.
>
> > BTW, is posting demos from my blog as a learning resource and
> > reference allowed here?
>
> --
> Regards
> -----------------------------------------------------------
> katopz,http://sleepydesign.com
> Away3D and JigLibFlash Developer Team

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