I would like to implement a wire gradient material into the Away3D renderer, but seem to be limited by the renderTriangleLine and renderTriangleLineFill methods in AbstractRenderSession. In both cases they are passed a single wireColor, and I am a bit unsure as to the best approach to add the functionality for passing an array of hexes. Should I simply create two new methods in the AbstractRenderSession?
My aim is to implement this asap as I need the functionality for a visualization project I am working on. I'm hoping to come to some sort of consensus before implementing the functionality. Would anyone find this functionality useful? Cheers.
