I would like to implement a wire gradient material into the Away3D
renderer, but seem to be limited by the renderTriangleLine and
renderTriangleLineFill methods in AbstractRenderSession. In both cases
they are passed a single wireColor, and I am a bit unsure as to the
best approach to add the functionality for passing an array of hexes.
Should I simply create two new methods in the AbstractRenderSession?

My aim is to implement this asap as I need the functionality for a
visualization project I am working on. I'm hoping to come to some sort
of consensus before implementing the functionality. Would anyone find
this functionality useful?

Cheers.

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