Can anyone from the Away3D team suggest the best approach for
implementing this? Is modifying AbstractRenderSession the way to go,
or is there a better approach?

d

On Jun 18, 12:47 pm, aleph1 <[email protected]> wrote:
> I would like to implement awiregradientmaterial into the Away3D
> renderer, but seem to be limited by the renderTriangleLine and
> renderTriangleLineFill methods in AbstractRenderSession. In both cases
> they are passed a single wireColor, and I am a bit unsure as to the
> best approach to add the functionality for passing an array of hexes.
> Should I simply create two new methods in the AbstractRenderSession?
>
> My aim is to implement this asap as I need the functionality for a
> visualization project I am working on. I'm hoping to come to some sort
> of consensus before implementing the functionality. Would anyone find
> this functionality useful?
>
> Cheers.

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