Can anyone from the Away3D team suggest the best approach for implementing this? Is modifying AbstractRenderSession the way to go, or is there a better approach?
d On Jun 18, 12:47 pm, aleph1 <[email protected]> wrote: > I would like to implement awiregradientmaterial into the Away3D > renderer, but seem to be limited by the renderTriangleLine and > renderTriangleLineFill methods in AbstractRenderSession. In both cases > they are passed a single wireColor, and I am a bit unsure as to the > best approach to add the functionality for passing an array of hexes. > Should I simply create two new methods in the AbstractRenderSession? > > My aim is to implement this asap as I need the functionality for a > visualization project I am working on. I'm hoping to come to some sort > of consensus before implementing the functionality. Would anyone find > this functionality useful? > > Cheers.
