Hey aleph1 A new method in the AbstractRenderSession class accompanied by a new material class using that method would be the recommended way, yes.
cheers Rob On Mon, Jun 28, 2010 at 4:01 AM, aleph1 <[email protected]> wrote: > Can anyone from the Away3D team suggest the best approach for > implementing this? Is modifying AbstractRenderSession the way to go, > or is there a better approach? > > d > > On Jun 18, 12:47 pm, aleph1 <[email protected]> wrote: > > I would like to implement awiregradientmaterial into the Away3D > > renderer, but seem to be limited by the renderTriangleLine and > > renderTriangleLineFill methods in AbstractRenderSession. In both cases > > they are passed a single wireColor, and I am a bit unsure as to the > > best approach to add the functionality for passing an array of hexes. > > Should I simply create two new methods in the AbstractRenderSession? > > > > My aim is to implement this asap as I need the functionality for a > > visualization project I am working on. I'm hoping to come to some sort > > of consensus before implementing the functionality. Would anyone find > > this functionality useful? > > > > Cheers. > -- Rob Bateman Flash Development & Consultancy [email protected] www.infiniteturtles.co.uk www.away3d.com
