Hey aleph1

A new method in the AbstractRenderSession class accompanied by a new
material class using that method would be the recommended way, yes.

cheers

Rob

On Mon, Jun 28, 2010 at 4:01 AM, aleph1 <[email protected]> wrote:

> Can anyone from the Away3D team suggest the best approach for
> implementing this? Is modifying AbstractRenderSession the way to go,
> or is there a better approach?
>
> d
>
> On Jun 18, 12:47 pm, aleph1 <[email protected]> wrote:
> > I would like to implement awiregradientmaterial into the Away3D
> > renderer, but seem to be limited by the renderTriangleLine and
> > renderTriangleLineFill methods in AbstractRenderSession. In both cases
> > they are passed a single wireColor, and I am a bit unsure as to the
> > best approach to add the functionality for passing an array of hexes.
> > Should I simply create two new methods in the AbstractRenderSession?
> >
> > My aim is to implement this asap as I need the functionality for a
> > visualization project I am working on. I'm hoping to come to some sort
> > of consensus before implementing the functionality. Would anyone find
> > this functionality useful?
> >
> > Cheers.
>



-- 
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com

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