Wow man, you need to tweak it , that is all about that. Though it
would be nice if we could import 3dsmax cameras into Away3d. Also the
difference is in perspective projection between two ,screen aspect
ratio and Yes -FOV. BTW, I don't remember but isn't AwayBuilder just
doing this job?
Sent from my iPhone
On Jun 29, 2010, at 6:07 AM, Rujia Liu <[email protected]> wrote:
Hi, everyone!
I have a project where people can move furnitures in a house, then
export it to 3dsmax for offline rendering. The scene can be built
and rendered successfully, but I have difficulty exporting the camera.
In 3dsmax, a target camera only have a FOV property (adjusting FOV
affects lense, and vice versa) except camera's position and target's
position (actually, only the target direction is relevant), but in
away3d, we have two more properties: zoom and focus. I tried zoom=1
but that the scene looks slightly different.
I'm attaching two pictures, one is rendered in away3d, with the
camera's fov= 64.44505389546785, zoom= 1, focus= 483.90973860414834
(I printed camera.fov, camera.zoom and camera.focus after
rendering). The other is rendered in 3dsmax(VRay 1.5RC3), with
camera's position and target position set to the same value, and
vertical fov=64.44505389546785 (I think away3d's fov means vertical
fov, am I right?)
My question is: how to set away3d cameras so that they behave
exactly in the same way as 3dsmax target cameras? If done, these two
views should look the same (ignoring the picture quality of course).
Thanks in advance!
- Rujia
<byaway3d.jpg>
<by3dsmax.jpg>