Hey Ruija

have you tried using the PerspectiveLens on the camera in Away3D? this uses
a more standard projection method, the default lens is a legacy method from
old PV3D days ;)

Rob

On Tue, Jun 29, 2010 at 7:12 AM, Michael Iv <[email protected]> wrote:

> Wow man, you need to tweak it , that is all about that. Though it would be
> nice if we could import 3dsmax cameras into Away3d. Also the difference is
> in perspective projection between two ,screen aspect ratio and Yes -FOV.
> BTW, I don't remember but isn't AwayBuilder just doing this job?
>
> Sent from my iPhone
>
>
> On Jun 29, 2010, at 6:07 AM, Rujia Liu <[email protected]> wrote:
>
>  Hi, everyone!
>>
>> I have a project where people can move furnitures in a house, then export
>> it to 3dsmax for offline rendering. The scene can be built and rendered
>> successfully, but I have difficulty exporting the camera.
>>
>> In 3dsmax, a target camera only have a FOV property (adjusting FOV affects
>> lense, and vice versa) except camera's position and target's position
>> (actually, only the target direction is relevant), but in away3d, we have
>> two more properties: zoom and focus. I tried zoom=1 but that the scene looks
>> slightly different.
>>
>> I'm attaching two pictures, one is rendered in away3d, with the camera's
>> fov= 64.44505389546785, zoom= 1, focus= 483.90973860414834 (I printed
>> camera.fov, camera.zoom and camera.focus after rendering). The other is
>> rendered in 3dsmax(VRay 1.5RC3), with camera's position and target position
>> set to the same value, and vertical fov=64.44505389546785 (I think away3d's
>> fov means vertical fov, am I right?)
>>
>> My question is: how to set away3d cameras so that they behave exactly in
>> the same way as 3dsmax target cameras? If done, these two views should look
>> the same (ignoring the picture quality of course).
>>
>> Thanks in advance!
>>
>> - Rujia
>>
>> <byaway3d.jpg>
>> <by3dsmax.jpg>
>>
>


-- 
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com

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