Hey Ruija have you tried using the PerspectiveLens on the camera in Away3D? this uses a more standard projection method, the default lens is a legacy method from old PV3D days ;)
Rob On Tue, Jun 29, 2010 at 7:12 AM, Michael Iv <[email protected]> wrote: > Wow man, you need to tweak it , that is all about that. Though it would be > nice if we could import 3dsmax cameras into Away3d. Also the difference is > in perspective projection between two ,screen aspect ratio and Yes -FOV. > BTW, I don't remember but isn't AwayBuilder just doing this job? > > Sent from my iPhone > > > On Jun 29, 2010, at 6:07 AM, Rujia Liu <[email protected]> wrote: > > Hi, everyone! >> >> I have a project where people can move furnitures in a house, then export >> it to 3dsmax for offline rendering. The scene can be built and rendered >> successfully, but I have difficulty exporting the camera. >> >> In 3dsmax, a target camera only have a FOV property (adjusting FOV affects >> lense, and vice versa) except camera's position and target's position >> (actually, only the target direction is relevant), but in away3d, we have >> two more properties: zoom and focus. I tried zoom=1 but that the scene looks >> slightly different. >> >> I'm attaching two pictures, one is rendered in away3d, with the camera's >> fov= 64.44505389546785, zoom= 1, focus= 483.90973860414834 (I printed >> camera.fov, camera.zoom and camera.focus after rendering). The other is >> rendered in 3dsmax(VRay 1.5RC3), with camera's position and target position >> set to the same value, and vertical fov=64.44505389546785 (I think away3d's >> fov means vertical fov, am I right?) >> >> My question is: how to set away3d cameras so that they behave exactly in >> the same way as 3dsmax target cameras? If done, these two views should look >> the same (ignoring the picture quality of course). >> >> Thanks in advance! >> >> - Rujia >> >> <byaway3d.jpg> >> <by3dsmax.jpg> >> > -- Rob Bateman Flash Development & Consultancy [email protected] www.infiniteturtles.co.uk www.away3d.com
