Hi, everyone!

I have a project where people can move furnitures in a house, then export it
to 3dsmax for offline rendering. The scene can be built and rendered
successfully, but I have difficulty exporting the camera.

In 3dsmax, a target camera only have a FOV property (adjusting FOV affects
lense, and vice versa) except camera's position and target's position
(actually, only the target direction is relevant), but in away3d, we have
two more properties: zoom and focus. I tried zoom=1 but that the scene looks
slightly different.

I'm attaching two pictures, one is rendered in away3d, with the camera's
fov= 64.44505389546785, zoom= 1, focus= 483.90973860414834 (I printed
camera.fov, camera.zoom and camera.focus after rendering). The other is
rendered in 3dsmax(VRay 1.5RC3), with camera's position and target position
set to the same value, and vertical fov=64.44505389546785 (I think away3d's
fov means vertical fov, am I right?)

My question is: how to set away3d cameras so that they behave exactly in the
same way as 3dsmax target cameras? If done, these two views should look the
same (ignoring the picture quality of course).

Thanks in advance!

- Rujia

<<attachment: byaway3d.jpg>>

<<attachment: by3dsmax.jpg>>

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