because i'm not able to do it ;-)

i'm a little bit confused with normals, can you leave me an example to
show me the way ?

thanks.


On 29 juin, 00:07, Michael Iv <[email protected]> wrote:
> Why don't you use face normals or face vertices to calc the coords.  
> Then use vector scalar multiplication in order to position you object  
> some distance from the given face
>
> Sent from my iPhone
>
> On Jun 28, 2010, at 11:34 PM, savagelook  
>
>
>
> <[email protected]> wrote:
> > honestly, im not sure how to do that in away3d.  away3dlite on the
> > other hand draws quads when possible and its really easy.  Maybe
> > someone else with deeper knowledge of how the primitives are drawn can
> > help.
>
> > On Jun 28, 3:58 pm, Fred <[email protected]> wrote:
> >> ok, thanks for the demo !
>
> >> but i need to create a cube that equals to 2 triangles, so i need to
> >> know which are the two triangles for creating a corresponding cube in
> >> front of this 2 triangles ?
>
> >> On 28 juin, 19:12, savagelook <[email protected]> wrote:
>
> >>> Here's an excerpt from some code I did that picks faces on an  
> >>> object:
>
> >>> private function onMouseDown(event:MouseEvent3D):void {
> >>>                 var sphere:Sphere = event.target as Sphere;
> >>>                 if (event.drawpri is DrawTriangle) {
> >>>                     var face:Face = (event.drawpri as
> >>> DrawTriangle).faceVO.face as Face;
> >>>                     /* Your code using the face */
> >>>                 }
>
> >>> }
>
> >>> Once you have the face object from your click event, you can use its
> >>> attributes to determine the size and location of the cube you want  
> >>> to
> >>> create.  You'll likely want to position and align your cube along  
> >>> the
> >>> normal of the selected face.
>
> >>> You can see the full code here:http://savagelook.com/demos/
> >>> face_picking/sandbox.html
> >>> (right click on the view to view source)
>
> >>> On Jun 28, 12:47 pm, Fred <[email protected]> wrote:
>
> >>>> Hi,
>
> >>>> I'm trying to create an app where the user can add a cube after
> >>>> cliking on an object.
> >>>> (This object is coming from a 3ds model, it's a cube but i need it
> >>>> comes from 3ds.)
>
> >>>> Today, i can detect the click on an object and create the cube at  
> >>>> the
> >>>> point clicked (using the mouse3dEvent infos).
>
> >>>> But now i need to create a cube with the same size than the face
> >>>> clicked and i don't find a simple way to do it .
>
> >>>> Any help is welcome !
>
> >>>> thanks.
> >>>> Fred

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