Michael, thats what the code I pointed him to does, but if I am
understanding correctly, he wants the face to be a quad and not a
triangle.  Like I mentioned, lite does this automatically when
possible, but I don't know how to do it in 2.x/3.x.  I'm guessing
there's some way to determine the 4th vertex that makes a quad from a
3 vertex face with the Mesh.vertices collection in conjunction with
the face index, but I'm just guessing.

On Jun 29, 4:30 am, Michael Iv <[email protected]> wrote:
> I don't have the a ready code but you should do it this way:
> Each face has 3 vertices.Each vertex has a position vector number3D.You take
> these 3 vertices positions and find their average so that to have the new
> position in the middle of the face.Now you want the cube to be at some
> distance from the face.Here comes the magnitude=length of the vectors.
> Multiply each component of the average position vector by some factor that
> you should figure out for yourself for needed distance.Or use
> Number3D.scale() function that does just the same.And you will have you
> object at a distance opposite the wanted face. Normals approach is the same
> but you dont need to calc vertices average or something like that as normal
> is already positioned in the middle of the face and is Number3D by itself.
> Hope it helps
> Cheers
>
>
>
>
>
> On Tue, Jun 29, 2010 at 11:11 AM, Fred <[email protected]> wrote:
> > because i'm not able to do it ;-)
>
> > i'm a little bit confused with normals, can you leave me an example to
> > show me the way ?
>
> > thanks.
>
> > On 29 juin, 00:07, Michael Iv <[email protected]> wrote:
> > > Why don't you use face normals or face vertices to calc the coords.
> > > Then use vector scalar multiplication in order to position you object
> > > some distance from the given face
>
> > > Sent from my iPhone
>
> > > On Jun 28, 2010, at 11:34 PM, savagelook
>
> > > <[email protected]> wrote:
> > > > honestly, im not sure how to do that in away3d.  away3dlite on the
> > > > other hand draws quads when possible and its really easy.  Maybe
> > > > someone else with deeper knowledge of how the primitives are drawn can
> > > > help.
>
> > > > On Jun 28, 3:58 pm, Fred <[email protected]> wrote:
> > > >> ok, thanks for the demo !
>
> > > >> but i need to create a cube that equals to 2 triangles, so i need to
> > > >> know which are the two triangles for creating a corresponding cube in
> > > >> front of this 2 triangles ?
>
> > > >> On 28 juin, 19:12, savagelook <[email protected]> wrote:
>
> > > >>> Here's an excerpt from some code I did that picks faces on an
> > > >>> object:
>
> > > >>> private function onMouseDown(event:MouseEvent3D):void {
> > > >>>                 var sphere:Sphere = event.target as Sphere;
> > > >>>                 if (event.drawpri is DrawTriangle) {
> > > >>>                     var face:Face = (event.drawpri as
> > > >>> DrawTriangle).faceVO.face as Face;
> > > >>>                     /* Your code using the face */
> > > >>>                 }
>
> > > >>> }
>
> > > >>> Once you have the face object from your click event, you can use its
> > > >>> attributes to determine the size and location of the cube you want
> > > >>> to
> > > >>> create.  You'll likely want to position and align your cube along
> > > >>> the
> > > >>> normal of the selected face.
>
> > > >>> You can see the full code here:http://savagelook.com/demos/
> > > >>> face_picking/sandbox.html
> > > >>> (right click on the view to view source)
>
> > > >>> On Jun 28, 12:47 pm, Fred <[email protected]> wrote:
>
> > > >>>> Hi,
>
> > > >>>> I'm trying to create an app where the user can add a cube after
> > > >>>> cliking on an object.
> > > >>>> (This object is coming from a 3ds model, it's a cube but i need it
> > > >>>> comes from 3ds.)
>
> > > >>>> Today, i can detect the click on an object and create the cube at
> > > >>>> the
> > > >>>> point clicked (using the mouse3dEvent infos).
>
> > > >>>> But now i need to create a cube with the same size than the face
> > > >>>> clicked and i don't find a simple way to do it .
>
> > > >>>> Any help is welcome !
>
> > > >>>> thanks.
> > > >>>> Fred
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air 
> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup.com/GO3D-Games-Opensource-3D/
> Tel:054-4962254
> [email protected]
> [email protected]

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