Open the source files.You can see this by shader types especially in PB materials where most of them use pointlights and only Multipass support also directional.
On Mon, Jun 14, 2010 at 3:57 PM, savagelook <[email protected]>wrote: > What's the proper way to determine which materials are affected by > which lights? It's not clear to me by looking at the source for each > material. Some indicate which lights affect them in their > updateMaterial() function, but most don't. What's the most accurate > and quickest way to find out, without trial and error? > > Also, are all the materials listed in the materials directory in the > source "current". By that I mean have some of the supported materials > been made obsolete by more recent materials? I don't want to spend > time learning something that is inefficient or unsupported. -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net http://www.meetup.com/GO3D-Games-Opensource-3D/ Tel:054-4962254 [email protected] [email protected]
