Thanks, but the problem is that there are two angles, both of them must be
compared - tilt and pan, furthermore, it could be that when comparing two
numbers they do not match exactly (rounding problem ...) so I have to round
before the check for e.g. two digits after the decimal point.
sure, this can be all done and it is not so complicated, but I thought there is
a more elegant way - thanks anyway,
Tom
On Thu, 01 Jul 2010 14:23:45 +0200, Fabrice3D <[email protected]> wrote:
checking angles for same value should do it no?
like previousAngle = cam.whatEverAngle;
fabrice
On Jul 1, 2010, at 1:02 PM, TimTomWeb wrote:
Hello,
one question:
is it possible to find out whether the camera is still hovering? e.g.
I do want to stop rendering the view as soon as the camera finished
hovering. Is there a public property like "isHovering"?
I tried to wait steps frames before I stop the rendering, but the
camera seems not to finished within steps-property frames.
Thanks for your great work!
Regards from Tom