Hi Jerome,

this is perfect - exactly what I searched!


On Thu, 01 Jul 2010 16:46:27 +0200, elguapoloco 
<[email protected]> wrote:

It's in there already: the HoverCamera3D.hover() function returns
false if the camera hasn't moved.


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hover() method
public function hover(jumpTo:Boolean = false):Boolean
Updates the current tilt angle and pan angle values. Values are
calculated using the defined tiltAngle, panAngle and steps variables.

Parameters
jumpTo:Boolean (default = false)
Returns
Boolean — True if the camera position was updated, otherwise false.

////////////

A simple work around, use TweenMax.delayedCall(5,
myFunctionThatStopsRendering)

Pop that in a MouseUp event handler, assuming you control the hover
cam with the mouse. Once the user releases the mouse the scene will
stop rendering after 5 seconds. It's not perfect but it works :)

Otherwise if the hover returns false, stop rendering.

ath

Jerome

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