Sorry Sean, the mesh obejct doesn't retain a record of old vertex positions. Best way to do this could be to create a new animator that stores the default vertex position in a single frame. Then when you animate using the other animator, you can always get back to the original by animating a single frame of this
Rob On Mon, Jun 28, 2010 at 6:02 PM, Sean Stephens <[email protected]> wrote: > After loading a mesh and texture, adding to the scene, and rendering, > the model is in its "neutral" position. After animating, and stopping, > I want to be able to return the model to its original neutral state > before animating. I've tried updating the animatino to 0, but the 0 > frame is not the same as the neutral. I've tried removing and re- > adding the Loader object to the scene. After rendering the model is > still in its last animated state. > > Any ideas, clues, or suggestions on how to accomplish this? > > Thanks! -- Rob Bateman Flash Development & Consultancy [email protected] www.infiniteturtles.co.uk www.away3d.com
