Sorry Sean, the mesh obejct doesn't retain a record of old vertex positions.
Best way to do this could be to create a new animator that stores the
default vertex position in a single frame. Then when you animate using the
other animator, you can always get back to the original by animating a
single frame of this

Rob

On Mon, Jun 28, 2010 at 6:02 PM, Sean Stephens <[email protected]> wrote:

> After loading a mesh and texture, adding to the scene, and rendering,
> the model is in its "neutral" position. After animating, and stopping,
> I want to be able to return the model to its original neutral state
> before animating.  I've tried updating the animatino to 0, but the 0
> frame is not the same as the neutral. I've tried removing and re-
> adding the Loader object to the scene. After rendering the model is
> still in its last animated state.
>
> Any ideas, clues, or suggestions on how to accomplish this?
>
> Thanks!




-- 
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com

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