This model needs some serious TLC. You shouldn't need that muh
geometry for such basic shapes. I would recommend re-modeling and
creating proper UV maps in a 3D App or in Prefab before going any
further. I get 3fps making this sample app un-usable. If you want to
add dynamic lighting you need to optimize the geometry and make sure
the texture map correctly. If you need higher poly count for better
details then I recommend you bake all the lighting & shadows.

Away3D has a rounded corner cube primitive you might want to look
into.

ath.

Jerome.

Reply via email to