Hi Jerome,

Thank you very much for the reply.
Due to large number of models and lack of time we are a bit reluctant
to adjust UV mapping for each model.
Therefore we are looking for a quick solution like I have mentioned
with the TransformBitmapObject. Is there any?

Moreover do you have any ideas why the objects become kind of partly
transparent some times. Is that the same reason of not having UV
mapping?

Thanks and Regards,

Doruk

On Jul 9, 3:43 pm, elguapoloco <[email protected]>
wrote:
> This model needs some serious TLC. You shouldn't need that muh
> geometry for such basic shapes. I would recommend re-modeling and
> creating proper UV maps in a 3D App or in Prefab before going any
> further. I get 3fps making this sample app un-usable. If you want to
> add dynamic lighting you need to optimize the geometry and make sure
> the texture map correctly. If you need higher poly count for better
> details then I recommend you bake all the lighting & shadows.
>
> Away3D has a rounded corner cube primitive you might want to look
> into.
>
> ath.
>
> Jerome.

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