Hello!
I began to translate my project with away3d on away3dLite. In away3d I
form my object extended by Mesh, i'm adding faces like this (form quad
by 2 triangles (4 dots)):
for (var j:int = 0; j<(Number3DArray.length-1); j++)
{
for (var i:int = 0; i<
(Number3DArray[j] as
Vector.<Number3D>).length-1; i++)
{
// first triangle of quad
var FirstFace:Face = new Face();
FirstFace.v0 =
(Number3DArray[j] as Vector.<Number3D>)[i];
FirstFace.v1 =
(Number3DArray[j] as Vector.<Number3D>)[i+1];
FirstFace.v2 =
(Number3DArray[j+1] as Vector.<Number3D>)[i];
this.addFace(FirstFace);
FirstFace = null;
// second triangle of quad
var SecondFace:Face = new
Face();
SecondFace.v0 =
(Number3DArray[j] as Vector.<Number3D>)[i+1];
SecondFace.v1 =
(Number3DArray[j+1] as Vector.<Number3D>)[i+1];
SecondFace.v2 =
(Number3DArray[j+1] as Vector.<Number3D>)[i];
this.addFace(SecondFace);
SecondFace = null;
}
}
How do i add faces to mesh in away3dlite, that would get the same
object?
Thanks!