Sorry, not http://away3d-dev.googlegroups.com/web/Tube_light.zip,
but http://away3d-dev.googlegroups.com/web/Tube_light.rar

On 13 июл, 18:17, Crabar <[email protected]> wrote:
> I try to change my class... but have a problem with this...
> On Lite fps is about 2-3, when I only draw half of object =) And I
> don't see object at all...
> There files with code:http://groups.google.com/group/away3d-dev/web/Tube.as- 
> version for
> away3d (work's 
> fine)http://groups.google.com/group/away3d-dev/web/Tube_light.zip-
> redaction for Lite version
>
> I will be very pleased if someone can help me...
>
> P.S. Purpose of object is draw many segment's tube.
>
> On 13 июл, 11:10, Crabar <[email protected]> wrote:
>
>
>
> > Hello!
>
> > I began to translate my project with away3d on away3dLite. In away3d I
> > form my object extended by Mesh, i'm adding faces like this (form quad
> > by 2 triangles (4 dots)):
>
> >                         for (var j:int = 0; j<(Number3DArray.length-1); j++)
> >                         {
> >                                         for (var i:int = 0; i< 
> > (Number3DArray[j] as
> > Vector.<Number3D>).length-1; i++)
> >                                         {
> >                                                 // first triangle of quad
> >                                                 var FirstFace:Face = new 
> > Face();
> >                                                 FirstFace.v0 = 
> > (Number3DArray[j] as Vector.<Number3D>)[i];
> >                                                 FirstFace.v1 = 
> > (Number3DArray[j] as Vector.<Number3D>)[i+1];
> >                                                 FirstFace.v2 = 
> > (Number3DArray[j+1] as Vector.<Number3D>)[i];
> >                                                 this.addFace(FirstFace);
> >                                                 FirstFace = null;
> >                                                 // second triangle of quad
> >                                                 var SecondFace:Face = new 
> > Face();
> >                                                 SecondFace.v0 = 
> > (Number3DArray[j] as Vector.<Number3D>)[i+1];
> >                                                 SecondFace.v1 = 
> > (Number3DArray[j+1] as Vector.<Number3D>)[i+1];
> >                                                 SecondFace.v2 = 
> > (Number3DArray[j+1] as Vector.<Number3D>)[i];
> >                                                 this.addFace(SecondFace);
> >                                                 SecondFace = null;
> >                                         }
> >                         }
>
> > How do i add faces to mesh in away3dlite, that would get the same
> > object?
>
> > Thanks!

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