I try to change my class... but have a problem with this...
On Lite fps is about 2-3, when I only draw half of object =) And I
don't see object at all...
There files with code:
http://groups.google.com/group/away3d-dev/web/Tube.as - version for
away3d (work's fine)
http://groups.google.com/group/away3d-dev/web/Tube_light.zip -
redaction for Lite version

I will be very pleased if someone can help me...

P.S. Purpose of object is draw many segment's tube.

On 13 июл, 11:10, Crabar <[email protected]> wrote:
> Hello!
>
> I began to translate my project with away3d on away3dLite. In away3d I
> form my object extended by Mesh, i'm adding faces like this (form quad
> by 2 triangles (4 dots)):
>
>                         for (var j:int = 0; j<(Number3DArray.length-1); j++)
>                         {
>                                         for (var i:int = 0; i< 
> (Number3DArray[j] as
> Vector.<Number3D>).length-1; i++)
>                                         {
>                                                 // first triangle of quad
>                                                 var FirstFace:Face = new 
> Face();
>                                                 FirstFace.v0 = 
> (Number3DArray[j] as Vector.<Number3D>)[i];
>                                                 FirstFace.v1 = 
> (Number3DArray[j] as Vector.<Number3D>)[i+1];
>                                                 FirstFace.v2 = 
> (Number3DArray[j+1] as Vector.<Number3D>)[i];
>                                                 this.addFace(FirstFace);
>                                                 FirstFace = null;
>                                                 // second triangle of quad
>                                                 var SecondFace:Face = new 
> Face();
>                                                 SecondFace.v0 = 
> (Number3DArray[j] as Vector.<Number3D>)[i+1];
>                                                 SecondFace.v1 = 
> (Number3DArray[j+1] as Vector.<Number3D>)[i+1];
>                                                 SecondFace.v2 = 
> (Number3DArray[j+1] as Vector.<Number3D>)[i];
>                                                 this.addFace(SecondFace);
>                                                 SecondFace = null;
>                                         }
>                         }
>
> How do i add faces to mesh in away3dlite, that would get the same
> object?
>
> Thanks!

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