I try to change my class... but have a problem with this... On Lite fps is about 2-3, when I only draw half of object =) And I don't see object at all... There files with code: http://groups.google.com/group/away3d-dev/web/Tube.as - version for away3d (work's fine) http://groups.google.com/group/away3d-dev/web/Tube_light.zip - redaction for Lite version
I will be very pleased if someone can help me... P.S. Purpose of object is draw many segment's tube. On 13 июл, 11:10, Crabar <[email protected]> wrote: > Hello! > > I began to translate my project with away3d on away3dLite. In away3d I > form my object extended by Mesh, i'm adding faces like this (form quad > by 2 triangles (4 dots)): > > for (var j:int = 0; j<(Number3DArray.length-1); j++) > { > for (var i:int = 0; i< > (Number3DArray[j] as > Vector.<Number3D>).length-1; i++) > { > // first triangle of quad > var FirstFace:Face = new > Face(); > FirstFace.v0 = > (Number3DArray[j] as Vector.<Number3D>)[i]; > FirstFace.v1 = > (Number3DArray[j] as Vector.<Number3D>)[i+1]; > FirstFace.v2 = > (Number3DArray[j+1] as Vector.<Number3D>)[i]; > this.addFace(FirstFace); > FirstFace = null; > // second triangle of quad > var SecondFace:Face = new > Face(); > SecondFace.v0 = > (Number3DArray[j] as Vector.<Number3D>)[i+1]; > SecondFace.v1 = > (Number3DArray[j+1] as Vector.<Number3D>)[i+1]; > SecondFace.v2 = > (Number3DArray[j+1] as Vector.<Number3D>)[i]; > this.addFace(SecondFace); > SecondFace = null; > } > } > > How do i add faces to mesh in away3dlite, that would get the same > object? > > Thanks!
