I am doing something like this in lite using the Actionscript's
Matrix3D's interpolateTo method. Depending on what flash player you
are targeting, you may be able to use it in regular away3D. Basically,
I get a Matrix3D for cam at lookAt 1, and a Matrix3D for cam at lookAt
2, and use interpolateTo to get the animation.

-Shawn

On Jul 15, 12:43 pm, joebass <[email protected]> wrote:
> Has anyone had luck tweening a camera3D's lookat?  I've tried the
> first recommendation here 
> ofhttp://groups.google.com/group/away3d-dev/browse_thread/thread/41472c...
> tweening something for the camera to lookat during the render but, the
> cam always moves immediately to the endpoint of the object's path.
> Thanks for any ideas.
>
> Wish this didn't have to be a new thread.  The reply buttons are
> locked out on old posts.

Reply via email to