Thanks Shawn, I was using the wrong start position for the target
tween - should have used cam.lookingat.x but was using cam.x

On Jul 15, 6:20 pm, Shawn <[email protected]> wrote:
> I am doing something like this in lite using the Actionscript's
> Matrix3D's interpolateTo method. Depending on what flash player you
> are targeting, you may be able to use it in regular away3D. Basically,
> I get a Matrix3D for cam at lookAt 1, and a Matrix3D for cam at lookAt
> 2, and use interpolateTo to get the animation.
>
> -Shawn
>
> On Jul 15, 12:43 pm, joebass <[email protected]> wrote:
>
>
>
> > Has anyone had luck tweening a camera3D's lookat?  I've tried the
> > first recommendation here 
> > ofhttp://groups.google.com/group/away3d-dev/browse_thread/thread/41472c...
> > tweening something for the camera to lookat during the render but, the
> > cam always moves immediately to the endpoint of the object's path.
> > Thanks for any ideas.
>
> > Wish this didn't have to be a new thread.  The reply buttons are
> > locked out on old posts.- Hide quoted text -
>
> - Show quoted text -

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