Thanks Shawn, I was using the wrong start position for the target tween - should have used cam.lookingat.x but was using cam.x
On Jul 15, 6:20 pm, Shawn <[email protected]> wrote: > I am doing something like this in lite using the Actionscript's > Matrix3D's interpolateTo method. Depending on what flash player you > are targeting, you may be able to use it in regular away3D. Basically, > I get a Matrix3D for cam at lookAt 1, and a Matrix3D for cam at lookAt > 2, and use interpolateTo to get the animation. > > -Shawn > > On Jul 15, 12:43 pm, joebass <[email protected]> wrote: > > > > > Has anyone had luck tweening a camera3D's lookat? I've tried the > > first recommendation here > > ofhttp://groups.google.com/group/away3d-dev/browse_thread/thread/41472c... > > tweening something for the camera to lookat during the render but, the > > cam always moves immediately to the endpoint of the object's path. > > Thanks for any ideas. > > > Wish this didn't have to be a new thread. The reply buttons are > > locked out on old posts.- Hide quoted text - > > - Show quoted text -
