The problem is that your road mesh must be some very long triangles, so when
the triangles get closer to the camera, the sorting algorithm will think
that it is in front of the vehicle. Try modelling the road so that there's
many equally spaced horizontal lines, that are smaller than the car.

2010/7/20 Ded Sirijus <[email protected]>

> Oh, yeah. I'm using Lite.
>
>
> On Tue, Jul 20, 2010 at 4:15 PM, dsirijus <[email protected]> wrote:
>
>> Check it out on http://www.anteperic.com/dev/links/
>> (click on flash then press arrow up to move car)
>>
>> Car path and runway are checked to be parallel. Issue should be
>> obvious (z-sorting messed up, and other funny things). Anyone has any
>> clue as to what is happening?
>
>
>
>
> --
> Ded Sirijus
>

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