Thanks, will note the modeler.

On Jul 20, 4:38 pm, Cauê Waneck <[email protected]> wrote:
> The problem is that your road mesh must be some very long triangles, so when
> the triangles get closer to the camera, the sorting algorithm will think
> that it is in front of the vehicle. Try modelling the road so that there's
> many equally spaced horizontal lines, that are smaller than the car.
>
> 2010/7/20 Ded Sirijus <[email protected]>
>
>
>
> > Oh, yeah. I'm using Lite.
>
> > On Tue, Jul 20, 2010 at 4:15 PM, dsirijus <[email protected]> wrote:
>
> >> Check it out onhttp://www.anteperic.com/dev/links/
> >> (click on flash then press arrow up to move car)
>
> >> Car path and runway are checked to be parallel. Issue should be
> >> obvious (z-sorting messed up, and other funny things). Anyone has any
> >> clue as to what is happening?
>
> > --
> > Ded Sirijus

Reply via email to