Thanks, will note the modeler.
On Jul 20, 4:38 pm, Cauê Waneck <[email protected]> wrote: > The problem is that your road mesh must be some very long triangles, so when > the triangles get closer to the camera, the sorting algorithm will think > that it is in front of the vehicle. Try modelling the road so that there's > many equally spaced horizontal lines, that are smaller than the car. > > 2010/7/20 Ded Sirijus <[email protected]> > > > > > Oh, yeah. I'm using Lite. > > > On Tue, Jul 20, 2010 at 4:15 PM, dsirijus <[email protected]> wrote: > > >> Check it out onhttp://www.anteperic.com/dev/links/ > >> (click on flash then press arrow up to move car) > > >> Car path and runway are checked to be parallel. Issue should be > >> obvious (z-sorting messed up, and other funny things). Anyone has any > >> clue as to what is happening? > > > -- > > Ded Sirijus
