So the z sorting problem between the car and road should be easily fixable
by using two layers. You have some other big problems too though. It looks
like your uv coordinates are all wrong and the screen clipping is removing
large swathes of the street too early. Also, you could get by with far
fewer triangles than you have here.
HTH,
-Ken
On Jul 20, 2010 9:16am, Ded Sirijus <[email protected]> wrote:
Oh, yeah. I'm using Lite.
On Tue, Jul 20, 2010 at 4:15 PM, dsirijus [email protected]> wrote:
Check it out on http://www.anteperic.com/dev/links/
(click on flash then press arrow up to move car)
Car path and runway are checked to be parallel. Issue should be
obvious (z-sorting messed up, and other funny things). Anyone has any
clue as to what is happening?
--
Ded Sirijus