So the z sorting problem between the car and road should be easily fixable by using two layers. You have some other big problems too though. It looks like your uv coordinates are all wrong and the screen clipping is removing large swathes of the street too early. Also, you could get by with far fewer triangles than you have here.

HTH,
-Ken

On Jul 20, 2010 9:16am, Ded Sirijus <[email protected]> wrote:
Oh, yeah. I'm using Lite.

On Tue, Jul 20, 2010 at 4:15 PM, dsirijus [email protected]> wrote:


Check it out on http://www.anteperic.com/dev/links/

(click on flash then press arrow up to move car)



Car path and runway are checked to be parallel. Issue should be

obvious (z-sorting messed up, and other funny things). Anyone has any

clue as to what is happening?


--
Ded Sirijus

Reply via email to