I don't think it would be a problem to port it. Just need to add physical 
behavior to the basic camera . I will take a look at it too. 

Sent from my iPhone

On Jul 21, 2010, at 12:23 AM, finty <[email protected]> wrote:

> I forgot to add that I am using Away3DLite and there is no
> SpringCam... I'll have a look at the code for it though so thanks.
> 
> On Jul 20, 7:24 pm, Michael Iv <[email protected]> wrote:
>> Use SpringCam ,offset its position and look
>> 
>> On Tue, Jul 20, 2010 at 6:51 PM, fintan boyle <[email protected]> wrote:
>>> Would anyone be able to point me in the direction of an example of how to
>>> create an over-the-shoulder camera perspective?  My idea is to add the
>>> camera object and target object to an ObjectContainer3D and get the camera
>>> to lookat() the target object and have an offset and then animate the
>>> container object to get movement. I'm having difficulty setting this up.
>> 
>>> cheers,
>> 
>>> Fintan
>> 
>> --
>> Michael Ivanov ,Programmer
>> Neurotech Solutions Ltd.
>> Flex|Air 
>> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup.com/GO3D-Games-Opensource-3D/
>> Tel:054-4962254
>> [email protected]
>> [email protected]

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