I don't think it would be a problem to port it. Just need to add physical behavior to the basic camera . I will take a look at it too.
Sent from my iPhone On Jul 21, 2010, at 12:23 AM, finty <[email protected]> wrote: > I forgot to add that I am using Away3DLite and there is no > SpringCam... I'll have a look at the code for it though so thanks. > > On Jul 20, 7:24 pm, Michael Iv <[email protected]> wrote: >> Use SpringCam ,offset its position and look >> >> On Tue, Jul 20, 2010 at 6:51 PM, fintan boyle <[email protected]> wrote: >>> Would anyone be able to point me in the direction of an example of how to >>> create an over-the-shoulder camera perspective? My idea is to add the >>> camera object and target object to an ObjectContainer3D and get the camera >>> to lookat() the target object and have an offset and then animate the >>> container object to get movement. I'm having difficulty setting this up. >> >>> cheers, >> >>> Fintan >> >> -- >> Michael Ivanov ,Programmer >> Neurotech Solutions Ltd. >> Flex|Air >> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup.com/GO3D-Games-Opensource-3D/ >> Tel:054-4962254 >> [email protected] >> [email protected]
