Hey guys how to receive the name of an object? i think mouseevent3d
must be the right way but i dont know the details.
when i create a cube with the name myCube and i want to trace the name
of the cube when i click on it ...
myCube.addEventlistener(MouseEvent3D.MOUSE_DOWN, getName);
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function getName(e:MouseEvent3D):void
{
trace(e.object);
}
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i tried some things like this but nothing will work. whats the right
way?
greetz