hey thanks a lot ... the name thing works fine = )
On 21 Jul., 15:00, Darcey Lloyd <[email protected]> wrote: > Try: > > // > ------------------------------------------------------------------------------------------------------------------- > myCube.name = "yaabbba dabbaaaa doooooo!"; > myCube.addEventlistener(MouseEvent3D.MOUSE_DOWN, getName); > // > ------------------------------------------------------------------------------------------------------------------- > > // > ------------------------------------------------------------------------------------------------------------------- > private function getName(e:MouseEvent3D):void > { > var myCube:Cube = e.target as Cube; > trace(myCube.name);} > > // > ------------------------------------------------------------------------------------------------------------------- > > D > > On 21 July 2010 13:20, le_unam <[email protected]> wrote: > > > Hey guys how to receive the name of an object? i think mouseevent3d > > must be the right way but i dont know the details. > > > when i create a cube with the name myCube and i want to trace the name > > of the cube when i click on it ... > > > myCube.addEventlistener(MouseEvent3D.MOUSE_DOWN, getName); > > > --------------------------------------- > > function getName(e:MouseEvent3D):void > > { > > trace(e.object); > > } > > --------------------------------------- > > > i tried some things like this but nothing will work. whats the right > > way? > > > greetz
