oh nice ... this works ... thank you very much!

On 22 Jul., 11:36, Darcey Lloyd <[email protected]> wrote:
> When you have the e.target you can set this to a variable scoped to the
> class and set a boolean flag to allow keyboard movement of the target.
>
> package {
>
> public class moo{
>
>   public var itemToMove:*;
> public var bMove:Boolean = false
>
> public function setupEventHandlers():void{
> // keyboard down and up etc
>
> }
>
> public function clickHandler(e:MouseEvent3d):void
> {
> itemToMove = e.target;
> bMove = true;
>
> }
>
> public function keydownhandler(e:keyboardevent):void
> {
>
> if (e.keycode == 1240214){ itemToMove.x += 1;}
>
> }
> }
> }
>
> On 22 July 2010 10:30, Darcey Lloyd <[email protected]> wrote:
>
> > //
> > -------------------------------------------------------------------------------------------------------------------
> > myCube.name = "yaabbba dabbaaaa doooooo!";
> > myCube.addEventlistener(MouseEvent3D.MOUSE_DOWN, getName);
> > //
> > -------------------------------------------------------------------------------------------------------------------
>
> > //
> > -------------------------------------------------------------------------------------------------------------------
> > private function getName(e:MouseEvent3D):void
> > {
> >    var myCube:Cube = e.target as Cube;
> > or
> > var myItem:* = e.target;
>
> >    trace(myCube.name);
> > }
> > //
> > -------------------------------------------------------------------------------------------------------------------
>
> > On 22 July 2010 08:53, le_unam <[email protected]> wrote:
>
> >> yes but then i have the name and i cannot move the name right?
>
> >> the variable activeObject is type Object3D and if i go with
> >> activeObject = myObject.name it is an error cause of changing the
> >> type.
> >> maybe activeObject has to be an other type?! But i want to move it
> >> must be Object3D? I dont know :(
>
> >> On 22 Jul., 09:40, Darcey Lloyd <[email protected]> wrote:
> >> > Already showed you how to get the object in my first post with the name.
>
> >> > On 22 Jul 2010 06:27, "le_unam" <[email protected]> wrote:
>
> >> > hey thank you for your reply, but the keyboardevents are no
> >> > problem ... i got them ... my problem is how get my object by clicking
> >> > on it to move.
>
> >> > so i`ve got a variable activeObject and by clicking on any object i
> >> > want to set activeObject = "anyObject" and  want to be able to move it
> >> > by keyboard. the mouseevent3d only gives me the position of the
> >> > clicked object. but i need the object himself :-/
>
> >> > On 21 Jul., 21:09, Darcey Lloyd <[email protected]> wrote:> More
> >> of a question for basic AS3,...
> >> > > AS3 Language ref for keycode can be found here:
>
> >> >http://www.adobe.com/livedocs/flash/9.0/ActionScriptLangRefV3/flash/e.
> >> ..
>
> >> > > <
> >>http://www.adobe.com/livedocs/flash/9.0/ActionScriptLangRefV3/flash/e...>
> >> > > D
>
> >> > > On 21 July 2010 14:21, le_unam <[email protected]> wrote:
>
> >> > > > well i was a little fast ^^
>
> >> > >...

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