I was talking about transparent textures, not alpha property of the
sprites (though that came in handy also, thanks). :)

Anyways, the issue was Prefab flattening my png imported as external
map during export.

Thanks.

On Jul 23, 10:38 am, "Morph" <[email protected]> wrote:
> look at the canvas / layer properties,
>
> once you add the layer properties of the objects as Sprites you have access 
> to all the usual features including alpha..
>
> unless you add the layer property you wont get access to alpha etc. have a 
> look at the link below
>
> http://away3d.googlecode.com/svn/trunk/fp10/Examples/Away3DLite/as/sr...
>
> cheers
>
> PK
>
>
>
> -----Original Message-----
> From: "dsirijus" <[email protected]>
> Sent: Friday, 23 July, 2010 09:30
> To: "Away3D.dev" <[email protected]>
> Subject: [away3d] Transparent and semi-transparent materials in Lite
>
> Currently, all alpha=0 pixels from png file used as material show as
> white, not transparent, and 0 < alpha < 1 as overlayed on white. Is it
> possible at all to achieve transparent materials in Lite?
>
> I am using the current branch.

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