I was talking about transparent textures, not alpha property of the sprites (though that came in handy also, thanks). :)
Anyways, the issue was Prefab flattening my png imported as external map during export. Thanks. On Jul 23, 10:38 am, "Morph" <[email protected]> wrote: > look at the canvas / layer properties, > > once you add the layer properties of the objects as Sprites you have access > to all the usual features including alpha.. > > unless you add the layer property you wont get access to alpha etc. have a > look at the link below > > http://away3d.googlecode.com/svn/trunk/fp10/Examples/Away3DLite/as/sr... > > cheers > > PK > > > > -----Original Message----- > From: "dsirijus" <[email protected]> > Sent: Friday, 23 July, 2010 09:30 > To: "Away3D.dev" <[email protected]> > Subject: [away3d] Transparent and semi-transparent materials in Lite > > Currently, all alpha=0 pixels from png file used as material show as > white, not transparent, and 0 < alpha < 1 as overlayed on white. Is it > possible at all to achieve transparent materials in Lite? > > I am using the current branch.
