I still need help on this.

Also, is there an easy way to "cap" the open ends of the
TextExtrusion?  I can make 2 instances of the textfield3d that its
created from and do it that way, but that seems like kind of a hack.
Is there a better way to do it?

On Jul 22, 11:08 pm, savagelook <[email protected]> wrote:
> Is there a way to change the depth of a TextExtrusion, other then
> playing with the scaleZ property?  Is there just a property I'm
> missing that lets me set the depth?

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