I still need help on this. Also, is there an easy way to "cap" the open ends of the TextExtrusion? I can make 2 instances of the textfield3d that its created from and do it that way, but that seems like kind of a hack. Is there a better way to do it?
On Jul 22, 11:08 pm, savagelook <[email protected]> wrote: > Is there a way to change the depth of a TextExtrusion, other then > playing with the scaleZ property? Is there just a property I'm > missing that lets me set the depth?
