And on top of these questions, anyone know how I can have the fonts' faces drawn in reverse order to be able to use ShadingColorMaterial?
On Jul 23, 5:57 pm, savagelook <[email protected]> wrote: > I still need help on this. > > Also, is there an easy way to "cap" the open ends of the > TextExtrusion? I can make 2 instances of the textfield3d that its > created from and do it that way, but that seems like kind of a hack. > Is there a better way to do it? > > On Jul 22, 11:08 pm, savagelook <[email protected]> wrote: > > > > > Is there a way to change the depth of a TextExtrusion, other then > > playing with the scaleZ property? Is there just a property I'm > > missing that lets me set the depth?
