Here's how you can set the depth when you initialize the object:
var ext:TextExtrusion = new TextExtrusion(tf, {depth:10});
On Jul 24, 8:59 pm, savagelook <[email protected]> wrote:
> And on top of these questions, anyone know how I can have the fonts'
> faces drawn in reverse order to be able to use ShadingColorMaterial?
>
> On Jul 23, 5:57 pm, savagelook <[email protected]> wrote:
>
> > I still need help on this.
>
> > Also, is there an easy way to "cap" the open ends of the
> > TextExtrusion? I can make 2 instances of the textfield3d that its
> > created from and do it that way, but that seems like kind of a hack.
> > Is there a better way to do it?
>
> > On Jul 22, 11:08 pm, savagelook <[email protected]> wrote:
>
> > > Is there a way to change the depth of a TextExtrusion, other then
> > > playing with the scaleZ property? Is there just a property I'm
> > > missing that lets me set the depth?