zooming will also let you get closer without actually moving the camera.
On Jul 26, 12:45 am, Darcey Lloyd <[email protected]> wrote: > Try using FrustumClipping > > clipping = new FrustumClipping(); > > view.clipping = clipping; > > D > > On 26 July 2010 05:38, Pier <[email protected]> wrote: > > > > > Hi to all > > > I want to create a little game for kids. They ride a horse in some > > kind of stadium. > > > I have 6 planes to create the stadium. > > > When the camera is too close to the botton plane (to simulate the > > horse rider's view) half of the bottom plane is disappearing.... > > > Here's a screenshot with only the sky and the bottom > >http://www.pierbover.com/pub/bug.jpg > > > but if I pull the camera up to make the artifacts disappear the point > > of view is not right, it seems as if the rider has gigantic. > > > I have tried changing the renderer, and als played arround with the > > camera settings. > > > I'm using the latest away3d build (3.5) from the subversion trunk > > folder. > > > What can I do to solve the artifacts and have the camera close enough > > to simulate the view? > > > Thank you
