zooming will also let you get closer without actually moving the
camera.

On Jul 26, 12:45 am, Darcey Lloyd <[email protected]> wrote:
> Try using FrustumClipping
>
> clipping = new FrustumClipping();
>
> view.clipping = clipping;
>
> D
>
> On 26 July 2010 05:38, Pier <[email protected]> wrote:
>
>
>
> > Hi to all
>
> > I want to create a little game for kids. They ride a horse in some
> > kind of stadium.
>
> > I have 6 planes to create the stadium.
>
> > When the camera is too close to the botton plane (to simulate the
> > horse rider's view) half of the bottom plane is disappearing....
>
> > Here's a screenshot with only the sky and the bottom
> >http://www.pierbover.com/pub/bug.jpg
>
> > but if I pull the camera up to make the artifacts disappear the point
> > of view is not right, it seems as if the rider has gigantic.
>
> > I have tried changing the renderer, and als played arround with the
> > camera settings.
>
> > I'm using the latest away3d build (3.5) from the subversion trunk
> > folder.
>
> > What can I do to solve the artifacts and have the camera close enough
> > to simulate the view?
>
> > Thank you

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