That would be the black on the sides of the image, you should try it (sort of hard to explain). Of course it works better the less "flat" an object is.
-Pete On Mon, Jul 26, 2010 at 1:19 PM, timdiacon <[email protected]> wrote: > Hmm but it's got shadows on it, wouldn't it need a light to create the > shadows? > > On Jul 26, 2:17 pm, Peter Kapelyan <[email protected]> wrote: > > That's just the plain EnviroMaterial, no lights should be needed :) > > > > -Pete > > > > On Mon, Jul 26, 2010 at 9:05 AM, timdiacon <[email protected]> wrote: > > > I'm trying to create a nice shiny metal type shader like in this > > > example... > > > > >http://www.closier.nl/playground/directionalphongfinal.html > > > > > Can anyone give me a pointer on which shader I should be using and > > > what kind of light? > > > > > Thanks! > > > > -- > > ___________________ > > > > Actionscript 3.0 Flash 3D Graphics Engine > > > > HTTP://AWAY3D.COM > -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
