nice to read ... have fun = )

On 5 Aug., 14:24, Anton <[email protected]> wrote:
> Thank you, I thought that we don't have those methods in lite, but now
> I found them in Object3D, sorry.
> Btw, You rotation example works fine for me if I change:
> myCamera.rotationY = myCamera.rotationY + mouseMovementX;
> to:
> myCamera.rotationZ = myCamera.rotationZ + mouseMovementX;

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