nice to read ... have fun = )
On 5 Aug., 14:24, Anton <[email protected]> wrote: > Thank you, I thought that we don't have those methods in lite, but now > I found them in Object3D, sorry. > Btw, You rotation example works fine for me if I change: > myCamera.rotationY = myCamera.rotationY + mouseMovementX; > to: > myCamera.rotationZ = myCamera.rotationZ + mouseMovementX;
